Drums at the Rapids 2017 PEL

Updated PDF Version Available here!

Friday Afternoon 2pm to 6pm

 Table 7 – Canvas Eagles – Bomber Run Individual aircraft combat from mid to late World War 1.
   Easy to learn, dog fight in three dimensions. Shoot up the enemy aircraft before he gets you. It’s sometimes harder than you think.Score points by shooting down or damaging the enemy planes. Each side has a bomber that needs to get of the opposite side of the map. Game ends when all bombers are off the map, crashed or exited. Each mission lasts 60-120 minutes. 2 to 10 players. GM Dennis Schroder
Table 10 – Seven Years War Scenario TBA GM Steve Verdoliva
Table 11 – “Chaos on the Maumee” 25mm scale fantasy using “Chaos Wars” rules. A dwarf coalition stands against dark forces in this intro game. Kids with guardian subalterns are welcome. Will the good Dwarfs prevail, or will it be lights out on the Maumee? 8 players GM Rich Smethurst
Table 13 – Gleitenpanzers!  Anti-grav vehicles mix it up in a future battle scenario. Fast-play home rules in the Colby tradition. 4 to 6 players. GM Doug Johnson

Friday Evening 7pm to 11pm

Table 5 – “The Battle of Mongo”  Flash Gordon vs Ming the Merciless in the skies of Mongo
6 players, Rules: War Rockets GM Ted Bender
Table 6 Scenario TBA GM Dave Elmore
Table 7 – Canvas Eagles – Bomber Run Individual aircraft combat from mid to late World War 1.
   Easy to learn, dog fight in three dimensions. Shoot up the enemy aircraft before he gets you. It’s sometimes harder than you think.Score points by shooting down or damaging the enemy planes. Each side has a bomber that needs to get of the opposite side of the map. Game ends when all bombers are off the map, crashed or exited. Each mission lasts 60-120 minutes. 2 to 10 players. GM Dennis Schroder
Table 11 –  Misfire A German patrol has no idea what’s waiting for them on the Road to Carentan.
20mm WWII, Rules:Sergeants Miniatures 2 to 6 players, GM Tom Oxley
Table 13 – Iron Fleet  Naval combat in the Age of Steam. Colby rules GM Doug Johnson
Table 14 – Battle of Bannockburn  Scotland 1314,  25mm. Medieval. GM Victor Hiris

Saturday Morning 9am to 1pm

Table 1 – Flames of War 28mm WWII GM Mike Reese
Table 2- – Raid on Deerfield, 1704 Rules: Song of Drums and Tomahawks, 8 players, 28mm figures. A force of French and Indian raiders surprise the Massachusetts town of Deerfield with a night time, winter raid during Queen Anne’s War. High snow drifts against the wooden palisade allow Indians to climb over and attack the unsuspecting residents. Players control either townsfolk or raiders in this desperate, man-to-man skirmish.
 GM Mike Stelzer
Tables 3/4 – “A landing zone too far.” The September 19th defense of Glider landing zone L about 5 miles from Arnhem. 28mm modified battleground. With 2 platoons per side. Germans, British Airborne and Polish Airborne. Largely an Infantry fight but we have armored cars, Jeeps halftracks and trucks and Gliders
GM Chuck Besly
Table 5 – The Battle of Monmouth Courthouse  6 players  Rules For Kings and Congress (Gettysburg Soldier variant) GM Ted Bender
Table 6 – Scenario TBA GM Dave Elmore
Table 7 – Pulp Alley Word has spread in certain quarters that the mythic world of Xokadu has been found. Alleged to contain great wonders–and dangers!–beyond comprehension, you and your adventuring colleagues have decided to penetrate the mysteries of this lost world to discover its secrets. But beware, other interested parties are sure to be on their way to Xokadu, each with their own motives. And what of the natives of this land? They are sure to risk all to resist any intrusion. A Pulp Alley scenario. Complexity moderate, rules will be taught, ages 12+. 4 players GM Micheal O’Brien
Table 9 – Terminators Scenario TBA GM Justin Lynch
Table 10 – “Mad Dogs with Guns” Prohibition era gangster game in 28mm for 10 players.
GM Michael Konwinski
Table 11 – “Check your Six!” Air combat, scenario TBA GM Tom Oxley
Table 12 – Scenario TBA

Saturday Afternoon 2pm to 6pm

 Table 1 – Flames of War 28mm WWII GM Mike Reese
Table 2 – Devil’s Den and Little Round Top ACW 20-22mm figures, JRIII Rules (Johnny Reb III)
Up to 8 players. GM Michael Wedding
Tables 3/4 – “A landing zone too far.” The September 19th defense of Glider landing zone L about 5 miles from Arnhem. 28mm modified battleground. With 2 platoons per side. Germans, British Airborne and Polish Airborne. Largely an Infantry fight but we have armored cars, Jeeps halftracks and trucks and Gliders
GM Chuck Besly
Table 5 – “Black Ops” modern 28mm. GM Jim Wonacott
Table 6 – Scenario TBA GM Dave Elmore
Table 7 – “That’s my USAid!” – Congo chaos Rules: Wars of Insurgency Scale: 20mm Max Players: 5
 As the meltdown in The Congo continues, a ship filled with aid arrives in port. The local UN detachment arrives to guard it, but a company of Congolese paratroopers demand it is turned over to them. The UN refuses, and as the standoff drags on, other factions filter into town and plan to seize the valuable food and medicine for themselves. Each player’s faction controls 4-5 squads in this free-for-all in 1960s Africa.
GM Mike Demana
Table 8 – “Brandywine Sept 11, 1777” Sons of Liberty rules or Hold the Line GM Jim Kopchak
Table 9 – Terminators Scenario TBA GM Justin Lynch
Table 10 – Seven Years War Scenario TBA GM Steve Verdoliva
Table 11 – “Chaos on the Maumee” 25mm scale fantasy using “Chaos Wars” rules. A dwarf coalition stands against dark forces in this intro game. Kids with guardian subalterns are welcome. Will the good Dwarfs prevail, or will it be lights out on the Maumee? 8 players GM Rich Smethurst
Table 12 – TBA
Table 13 – Scenario TBA GM Dan Joyce
Table 14 – Siege of Paris 1360 25mm HYW, GM Victor Hiris
Table 15 – “Pike and Shotte” GM Mike Rafferty

Saturday Evening 7pm to 11pm

Table 1 – “The Toledo War  of 1835” A “what if?” scenario of the war between Ohio and Michigan. The Buckeye Boys take on the Wolverines in this 18th. border battle. The score to date is Ohio 10, Michigan 7.
 GM Doug Johnson
Table 5 – “War of 1812” 28mm figs. Rules:Sharp Practice  GM Jim Wonacott
Table 7 –“That’s my USAid!” – Congo chaos Rules: Wars of Insurgency Scale: 20mm Max Players: 5
 As the meltdown in The Congo continues, a ship filled with aid arrives in port. The local UN detachment arrives to guard it, but a company of Congolese paratroopers demand it is turned over to them. The UN refuses, and as the standoff drags on, other factions filter into town and plan to seize the valuable food and medicine for themselves. Each player’s faction controls 4-5 squads in this free-for-all in 1960s Africa.
GM Mike Demana

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