Drums at the Rapids 2017 PEL

Friday Afternoon 2pm to 6pm

Table 8 – Canvas Eagles – Bomber Run Individual aircraft combat from mid to late World War 1.
   Easy to learn, dog fight in three dimensions. Shoot up the enemy aircraft before he gets you. It’s sometimes harder than you think.Score points by shooting down or damaging the enemy planes. Each side has a bomber that needs to get of the opposite side of the map. Game ends when all bombers are off the map, crashed or exited. Each mission lasts 60-120 minutes. 2 to 10 players. GM Dennis Schroder
Table 10 – Seven Years War Battle: while attempting to overwhelm an isolated Russian column, The Prussians must hold off an Austrian relief force. Steve Verdoliva hosts using For King or Empress rules (newly published s by First Command Wargames) and 10 mm figures. 2-8 players
Table 11 – “Chaos on the Maumee” 25mm scale fantasy using “Chaos Wars” rules. A dwarf coalition stands against dark forces in this intro game. Kids with guardian subalterns are welcome. Will the good Dwarfs prevail, or will it be lights out on the Maumee? 8 players GM Rich Smethurst
Table 13 – Gleitenpanzers!  Anti-grav vehicles mix it up in a future battle scenario. Fast-play home rules in the Colby tradition. 4 to 6 players. GM Doug Johnson

Friday Evening 7pm to 11pm 

Table 5 – “The Battle of Mongo”  Flash Gordon vs Ming the Merciless in the skies of Mongo
6 players, Rules: War Rockets GM Ted Bender
Table 6 – All Quiet on the Martian Front.  1910.  America.  After their failed invasion of Britain in the 1880s, the Martians are back at it….but this time in the United States!!  Come play and be a brave defender of Humanity or be a Martian bent on wiping out the Earthling Scum……  Rules: All Quiet on the Martian Front.  15mm, 6 players.  Youngsters welcome with their parents. GM Dave Elmore
Table 7 – Iron Fleet II Naval combat in the Age of Steam. Colby rules GM Doug Johnson
Table 8 – Canvas Eagles – Bomber Run Individual aircraft combat from mid to late World War 1.
   Easy to learn, dog fight in three dimensions. Shoot up the enemy aircraft before he gets you. It’s sometimes harder than you think.Score points by shooting down or damaging the enemy planes. Each side has a bomber that needs to get of the opposite side of the map. Game ends when all bombers are off the map, crashed or exited. Each mission lasts 60-120 minutes. 2 to 10 players. GM Dennis Schroder
Table 11 –  Misfire A German patrol has no idea what’s waiting for them on the Road to Carentan.
20mm WWII, Rules:Sergeants Miniatures 2 to 6 players, GM Tom Oxley
Table 14 – Battle of Bannockburn  Scotland 1314, The English army of Edward II, advancing to break the siege of Stirling Castle, was defeated by the Scots under Robert the Bruce. 25mm Medieval. GM Victor Hiris

Saturday Morning 9am to 1pm

Table 1 – LUZON JAN 45  WWII Arc of Fire.  US forces break through the Japanese beach defenses and head East towards Manila hampered mostly by the USAAF and USN blowing bridges..  As night falls an Army bridging unit occupies a small village lit by the flashes of artillery fire five miles away.  Morning means move to the front and reinforce the American bridgehead. Lights Out., 28mm, 10 players, 6 hours,  GM Mike Reese
Table 2- – Raid on Deerfield, 1704 Rules: Song of Drums and Tomahawks, 8 players, 28mm figures. A force of French and Indian raiders surprise the Massachusetts town of Deerfield with a night time, winter raid during Queen Anne’s War. High snow drifts against the wooden palisade allow Indians to climb over and attack the unsuspecting residents. Players control either townsfolk or raiders in this desperate, man-to-man skirmish.
 GM Mike Stelzer
Tables 3/4 – “A landing zone too far.” The September 19th defense of Glider landing zone L about 5 miles from Arnhem. 28mm modified battleground. With 2 platoons per side. Germans, British Airborne and Polish Airborne. Largely an Infantry fight but we have armored cars, Jeeps halftracks and trucks and Gliders
GM Chuck Besly
Table 5 – The Battle of Monmouth Courthouse  6 players
Rules For Kings and Congress (Gettysburg Soldier variant) GM Ted Bender
Table 6 –All Quiet on the Martian Front.  1910.  America.  After their failed invasion of Britain in the 1880s, the Martians are back at it….but this time in the United States!!  Come play and be a brave defender of Humanity or be a Martian bent on wiping out the Earthling Scum……  Rules: All Quiet on the Martian Front.  15mm, 6 players.  Youngsters welcome with their parents. GM Dave Elmore
GM Dave Elmore
Table 7 – Pulp Alley Word has spread in certain quarters that the mythic world of Xokadu has been found. Alleged to contain great wonders–and dangers!–beyond comprehension, you and your adventuring colleagues have decided to penetrate the mysteries of this lost world to discover its secrets. But beware, other interested parties are sure to be on their way to Xokadu, each with their own motives. And what of the natives of this land? They are sure to risk all to resist any intrusion. A Pulp Alley scenario. Complexity moderate, rules will be taught, ages 12+. 4 players GM Micheal O’Brien
Table 9 – Terminators  The year is 2029. Skynet has taken over a majority of earth. The Resistance  has galvanized into a solid fighting force. They have built defenses among the ruined cities of the world.
Skynet, unable to pry the humans from the ruins,  has implemented a new urban renewal project to flush out the last humans and destroy any standing structures. Fight as the Resistance to save your homes in the ruined city or fight as Skynet to rid the planet of the human population. Ages 13+.  Up  to as many as 12 players possibly more. Home rules, 28mm figs. GM Justin Lynch
Table 10 – Braddock’s Road, 1755In 1755, General Braddock set out from Fort Cumberland, aiming to seize Fort Duquesne and force the French from the Ohio River Valley. Unfortunately, the American wilderness disagreed with his plan of a speedy march, and his column slowed as he was forced to hack a road through the forest. All the way, his work parties were harassed by the French and their native allies. At the very end of the new road, a British detachment has set up pickets to guard the day’s work party. The local French forces are skulking nearby, and make plans for a raid. Game can support up to six players, or more if players bring their additional 25-28mm figures. Rules System – Sharp Practice  Maximum Players – 6  GM – Keith Stratton
11 – Payback/Two Aces Made  30 days after the worst loss of US Air Force B-29s of the Korean War, the US Air Force got the opportunity for some payback as they caught the Chinese TU-2 bombers and their escorts heading south to bomb the important ROK-held island of Taehwa-Do.  The game consists of 2 scenarios from the Air War Korea book with US F-86s low on fuel and ammunition striking at two points during the Chinese mission.  If time permits after the first phase, players will reset and go into the second phase, with the Chinese/North Koreans continuing with damage and losses sustained in the first part. Rules: Check Your Six Jet Age. 4 to 9 players.  GM Tom Oxley
Table 12 – Resaca de la Palma The second battle of the Mexican American War,  May 9th. 1846.
Fire and Fury Rules. 4 to 6 players, GM Lowell Hamilton
Table 15 – “Mad Dogs with Guns” Game 1 A quiet Wednesday night, all the stores and theaters are closed for the night. You’re patiently waiting for the latest delivery of whisky from that other gang that you’re allied with. Your bagman missed the payoffs to the local police, but you’ll make it up next week. It’s a nice night, what could possibly go wrong? Players: 8 Rules: Mad Dogs with Guns (will be taught) Scale: 28mm Genre: Gangsters in 1930s Age: 14+ GM Michael Konwinski

Saturday Afternoon 2pm to 6pm

 Table 1 – LUZON JAN 45  WWII Arc of Fire continues. GM Mike Reese
Table 2 – Battle of Dunbar  September 3, 1650 Pike and Shotte Rules – 28mm. Fight Cromwell’s right flank attack at Dunbar. After a nighttime redeployment of troops, Cromwell launched a dawn attack on the Scottish flank while the rest of his army held the numerically superior Scots at bay. The English penned in the Scottish infantry while Cromwell’s cavalry scattered the Scottish cavalry. Observing the disaster on the right, the rest of the Scottish army broke and ran. The Scottish defeat let Cromwell occupy the Scottish capital of Edinburgh and placed the English in a position to defeat the Scottish in the Third English Civil War. Hosted by the Toledo Historical Miniature Gamers  GM Mike Rafferty
 3/4 – “A landing zone too far.” The September 19th defense of Glider landing zone L about 5 miles from Arnhem. 28mm modified battleground. With 2 platoons per side. Germans, British Airborne and Polish Airborne. Largely an Infantry fight but we have armored cars, Jeeps halftracks and trucks and Gliders
GM Chuck Besly
Table 5 – “Somewhere in Africa – around 2000 or so”  Rules: Black Ops. modern era, 28mm. 6 players.
 US Spec Ops teams raid a villa somewhere in Africa sometime around the turn of the 21st century (it’s all classified, you know……) GM Jim Wonacott
Table 6 – Anglo-Sudan War  The Madhi marches against the Anglo-Egyptian forces for control of the Sudan in the late 1800s.  Rules:  Blackpowder.  28mm, 6 players.  Youngsters are welcome to play with a parent to assist. GM Dave Elmore
Table 7 – “That’s my USAid!” – Congo chaos. Rules – Wars of Insurgency. Scale: 20mm Max Players: 5
 As the meltdown in The Congo continues, a ship filled with aid arrives in port. The local UN detachment arrives to guard it, but a company of Congolese paratroopers demand it is turned over to them. The UN refuses, and as the standoff drags on, other factions filter into town and plan to seize the valuable food and medicine for themselves. Each player’s faction controls 4-5 squads in this free-for-all in 1960s Africa.
GM Mike Demana
Table 8 – “Brandywine Sept 11, 1777” Sons of Liberty rules or Hold the Line GM Jim Kopchak
Table 9 – Terminators  The year is 2029. Skynet has taken over a majority of earth. The Resistance  has galvanized into a solid fighting force. They have built defenses among the ruined cities of the world.
Skynet, unable to pry the humans from the ruins,  has implemented a new urban renewal project to flush out the last humans and destroy any standing structures. Fight as the Resistance to save your homes in the ruined city or fight as Skynet to rid the planet of the human population. Ages 13+.  Up  to as many as 12 players possibly more. Home rules, 28mm figs. GM Justin Lynch
Table 10 – Seven Years War Battle: while attempting to overwhelm an isolated Russian column, The Prussians must hold off an Austrian relief force. Steve Verdoliva hosts using For King or Empress rules (newly published s by First Command Wargames) and 10 mm figures. 2-8 players.
Table 11 – “Chaos on the Maumee” 25mm scale fantasy using “Chaos Wars” rules. A dwarf coalition stands against dark forces in this intro game. Kids with guardian subalterns are welcome. Will the good Dwarfs prevail, or will it be lights out on the Maumee? 8 players GM Rich Smethurst
Table 12 – Devil’s Den and Little Round Top ACW 20-22mm figures, JRIII Rules (Johnny Reb III)
  8 players. GM Michael Wedding
Table 13 – “Hunting the Stachelschwein” Description: North Sea 1944, An Royal Naval ASW Patrol supported RAF Long Range fighters is intercepted in the North Sea by Luftwaffe Fighters out of Norway.
Players: 6 Rules: Check Your Six GM Dan Joyce
Table 14 – Siege of Paris 1360 25mm HYW, GM Victor Hiris
Table 15 –  “Mad Dogs with Guns” Game 2 A quiet Wednesday night, all the stores and theaters are closed for the night. You’re patiently waiting for the latest delivery of whisky from that other gang that you’re allied with. Your bagman missed the payoffs to the local police, but you’ll make it up next week. It’s a nice night, what could possibly go wrong? Players: 8 Rules: Mad Dogs with Guns (will be taught) Scale: 28mm Genre: Gangsters in 1930s Age: 14+ GM Michael Konwinski

Saturday Evening 7pm to 11pm

Table 1 – “The Toledo War  of 1835” A “what if?” scenario of the boundary dispute between the State of Ohio and the Territory of Michigan. The Buckeye Boys take on the Wolverines in this 18th. running of the border battle. The score to date is Ohio 10, Michigan 7. GM Doug Johnson
Table 5 –  “Raid on the Supply Fort” War of 1812  28mm figs.  6 Players. Rules:Sharp Practice  British and Canadian forces raid a US supply fort on the Niagara frontier during the War of 1812. GM Jim Wonacott
Table 7 –“That’s my USAid!” – Congo chaos. Rules – Wars of Insurgency. Scale: 20mm Max Players: 5
 As the meltdown in The Congo continues, a ship filled with aid arrives in port. The local UN detachment arrives to guard it, but a company of Congolese paratroopers demand it is turned over to them. The UN refuses, and as the standoff drags on, other factions filter into town and plan to seize the valuable food and medicine for themselves. Each player’s faction controls 4-5 squads in this free-for-all in 1960s Africa.
GM Mike Demana

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