World at War 2017 Pel

First session starts at 9am.

Table 1 –  Colby Corner – Easy-play games for kids and beginner gamers. Hero-Scape, Minions, Star Wars and “That’s My Fish!” are just of a few activities planned. GM Dennis Schroder
Table 2 – The Beaver Wars, 1689 – Iroquois and Miami factions clash in this Old Northwest battle.
 25mm. figs. Rules taught. GM Doug Johnson
Table 3 – Circus Imperium –  Anti-grav chariots, pulled by snarling, ravenously carnivorous beasts, careen around the track, while the drivers struggle for control of the chariots, victory, & their lives. The year is 6831 and it’s Saturday night at the races. On any decent planet in TOG Space, the sport is Anti-Grav Chariot Races – with a twist. Ladies and Gentlemen, be prepared to whip your beasts! Some vocabulary for you to review: Drivers (Human Delecitius), Chariots (Boxius Luncheous), Beasts (Carnivorous Amazingus), and Wrecks (Endus Inevitabolus). 2-10 players, Rules Taught. GM Jerry Teleha
Table 4 – Castle Siege – Can the English bowmen defeat the French knights? GM Victor Hiris
Table 5 – ACW using Gettysburg Soldiers Rules. GM Ted Bender
Table 6 – Empire under siege  – Defend the outpost from the rebel scum or fight along side the Rebel Alliance and secure the Imperial outpost. Simple Colby-style shoot’em up. Fast moving and deadly sci-fi battle. All ages.  Home rules taught. GM Justin Lynch
Table 7 – All Quiet on the Martian Front. – The War of the Worlds continues….in SW Michigan.
15mm. figs.  rules taught.  6 players, kids welcome with their big kid . GM Dave Elmore
Table 8 –  “Escape the Deathstar” and other fast play games for family fun. GM Doug Johnson

Second Session starts at 1pm.

Table 1 – Colby Corner – Easy-play games for kids and beginner gamers. Hero-Scape, Minions, Star Wars and “That’s My Fish!” are just of a few activities planned. GM Dennis Schroder
Table 2 – The Beaver Wars, 1689 – Native Americans in hand to hand combat reset for a second battle.  25mm. figs.Rules taught. GM Doug Johnson
Table 3 – Circus Imperium –  Race No.2 Anti-grav chariots, pulled by snarling, ravenously carnivorous beasts, careen around the track, while the drivers struggle for control of the chariots, victory, & their lives. The year is 6831 and it’s Saturday night at the races. On any decent planet in TOG Space, the sport is Anti-Grav Chariot Races – with a twist. Ladies and Gentlemen, be prepared to whip your beasts! Some vocabulary for you to review: Drivers (Human Delecitius), Chariots (Boxius Luncheous), Beasts (Carnivorous Amazingus), and Wrecks (Endus Inevitabolus). 2-10 players, Rules Taught. GM Jerry Teleha
Table 4 – Castle Siege  The combat continues or starts anew depending on how the morning battle went. 28mm. figs. Rules taught. GM Victor Hiris
Table 5 – ACW game in 15mm, using the new Bonnie Blue Flag rules. GM Jim Wonacott
Table 6 –  “It’s Not a Death Ray!” (Large Scale Mayhem) – This game is for the kids!  1/32nd scale troopers will engage in a free for all firefight in WW2, where commandos disrupt a Secret Nazi Base!  When the Nazi’s switch on the Death Ray, literally anything can happen. Gm Keith Finn
Table 7 –  All Things Zombie….or Not……  Perryville returns for another go round at Fort Meigs.  You’ll fight Zombies….or maybe something else……depends on my mood…….15mm, rules taught.  Come one, come all.  Kids welcome with a parent, but parents remember….Zombies bite…..GM Dave Elmore
Table 8 – AWI ” The Battle of White Plains”  Oct. 28,1776

using “Hold the Line” rules.  4-5 players using geo-like hexes and 15mm figs.  GM Jim Kopchak

Many games are running twice so you won’t have to miss one to play another!

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